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Growing Pains: Procedural Cell Growth in Houdini for Halo S2 | Rafael Drelich & Mykyta Berezin |
VES Toronto: "Behind The VFX - Round 1"
For those who missed it, here's the VES "Behind The VFX" session that we presented as a part of:
Learn how Toronto-based studio WeFX crafted photorealistic chimpanzees for The Fall of the House of Usher - from studying chimp anatomy and fur to perfecting animation and muscle simulation using hashtag#Houdini!
SHINING A LIGHT ON ‘WHAT WE DO IN THE SHADOWS
Transplanted from the streets of Wellington, New Zealand to Staten Island, New York, the television adaptation of What We Do in the Shadowsreturns to FX for a third season. The mockumentary about vampires Nandor (Kayvan Novak), Laszlo (Matt Berry), Nadja (Natasia Demetriou), Colin (Mark Proksch) and their Latino familiar Guillermo de la Cruz (Harvey Guillén) trying to cope with drudgery of everyday life as well other supernatural beings has not lost its satirical bite. Supervising the over 1,000 visual effects shots for the 10 episodes produced by WeFX, Spin VFX and Maverick is Mohammad Ghorbankarimi (See), who founded Toronto-based WeFX during the pandemic. Read More…
WeFX Taps Into Power of AWS
A collective of artistic visionaries, Toronto-based creative studio WeFX delivers visual effects ranging from high-end character animation and complex environment work to invisible VFX and virtual production for feature films and episodic television series. Founded by industry veterans Mo Ghorbankarimi and Pouya Badkoobeh in July 2020, the studio experienced meteoric growth from its outset and expects to continue an upward trajectory.
The second season of futuristic drama “SEE” Apple TV+ marks one of the studio’s first projects, with several other high profile feature films and episodics to roll out through 2021 and beyond. To ensure the necessary computing resources for success, WeFX relies on a scalable hybrid infrastructure built on Amazon Web Services (AWS). A team of cloud specialists at DeadDrop Labs led the integration and continue to make adjustments based on the studio’s needs. Read More…